Monday, July 1, 2013

Crate Final




        In this assignment I was given the task to make the texture on the past model better. It wasn’t that hard since I already had the squared planar mapped and the whole model is basically composed of just rectangles and squares. The only thing that is more complicated than that is the crates corners, bolts and the majority of the volume. In order for me to get the right sizing is to keep them separated and UV them separate while I picture them in their own place every time I make a new UV snap shot. I believe I finished this model and made it look good in the end.

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