In
this assignment I was given the task to make the texture on the past model
better. It wasn’t that hard since I already had the squared planar mapped and
the whole model is basically composed of just rectangles and squares. The only
thing that is more complicated than that is the crates corners, bolts and the
majority of the volume. In order for me to get the right sizing is to keep them
separated and UV them separate while I picture them in their own place every
time I make a new UV snap shot. I believe I finished this model and made it
look good in the end.
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