For this homework assignment
I was given the task to model out a barrier, texture it, then bake the lower
poly version to the high to make a normal map texture. It was fairly simple
creating the model to begin with since it was only one single entity. I created
the whole model off of a square so it was fairly simple to create a high poly
model of it, but it was hard texturing the thing. I only changed a couple of
menu options for the automatic wrap and it laid it out for me perfectly. After
that it was clear that I just used the actual image for the concept to give the
model its texture.
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