This model took me an average amount of time in
order to do. The hardest thing to do was obviously the texturing. It truly is a
tedious job to do if you have little experience on it. There was many different
things I could of done differently like the planar mapping on the holed plank.
The main organization was technically done since I can just easily go back and
edit the UVs with their separated layers. I took too much time texturing the
rocks for the model prop, but it gives you an overall view of what kind of
model it is and how it looks like.
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