Thursday, July 18, 2013

High To Low Baking








 
             The homework assignment was all about baking high polyed models onto simplified models in order to save poly counts and just texture in the indentions. It is important to make sure the geometry you want to effect is the biggest one and have the high polyed model centered inside. It’s not that difficult working on the normal map but the triangle normal map was really annoying trying to get it to work perfectly.

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