Tuesday, July 16, 2013

Baking a Model


 
 
 
            For this hw assignment we had to be able to bake the detailed model onto the none detailed one. One of the things that confused me the most is the way the outliner worked with the baking. When there was some green effect with the normal, then that told me that it was baked incorrectly. I managed to decrease the amount of error that ended up in the normal map but it still incomplete. Over all the detail was baked on the model, but it is done incorrectly and will still thrive to work towards doing it in the right way.

Thursday, July 11, 2013

Midterm Brief Cases & Barrels

This homework midterm assignment was one of the hardest ones given to me. I had no idea how to work crazy bump efficiently and how to save a Maya file object into an obj file till today. Still, the assignment was finished and I ended up mapping everything efficiently except for the barrel. It’s funny to think about it this way since the barrel looks better than the brief case (in my opinion). The textures I picked out for the brief case is actually very clumsy looking on it. Over all it was fun creating the texture formats and everything else, including the model for this assignment.


Tuesday, July 9, 2013

Knife




            This assignment we were given the task to create a knife and texture it. I had the initiative to put some lighting on it before I took a snap shot of it. The problem I ran into was creating the handle. The handle was made out of a square, and it was good up to a point where I couldn’t touch the UVs at all without distorting the geometry. It was hard to get good textures for the model since the image itself has many different characteristics. Over all it looks good about the blade and the handle itself. The rest of the metal pieces looks like it has a repetitive texture and it looks dull for it.

Tuesday, July 2, 2013

Modeled and Textured


 
This model took me an average amount of time in order to do. The hardest thing to do was obviously the texturing. It truly is a tedious job to do if you have little experience on it. There was many different things I could of done differently like the planar mapping on the holed plank. The main organization was technically done since I can just easily go back and edit the UVs with their separated layers. I took too much time texturing the rocks for the model prop, but it gives you an overall view of what kind of model it is and how it looks like.

Monday, July 1, 2013

Crate Final




        In this assignment I was given the task to make the texture on the past model better. It wasn’t that hard since I already had the squared planar mapped and the whole model is basically composed of just rectangles and squares. The only thing that is more complicated than that is the crates corners, bolts and the majority of the volume. In order for me to get the right sizing is to keep them separated and UV them separate while I picture them in their own place every time I make a new UV snap shot. I believe I finished this model and made it look good in the end.

Tuesday, June 25, 2013

Textured Crate


 

           Creating the model was a breeze for me. The texturing in the other hand is one of the most annoying things ever. Every time I edit the texture, there’s always something that looks like its tiled. Then it’s the way some of the side stretch and make a big blurry look to it. I made sure I used images with high quality and had my snap shot made in high quality as well. I ended up making the texture look like this on the model, but it still looks weird with the texture stretched in the inside indentation of the crate and the ribs on the side, other than that the model looks good, but still not game ready.


Thursday, June 20, 2013

Crate Model



The main thing that makes any model shine is the texturing done and mapped on it. This is just a model of a crate prop I was handed out by the teacher and it was done using simple techniques, but it is shown in smooth so it is good for any engine that needs a high render model. In the end putting the textures on this model will be hard since I have little experience in mapping, but making the texture for it will be fun no doubt.