For this homework assignment we had to make a
vase of any kind then retouch upon it in ZBrush and make detail in it in
ZBrush. I just chose a simple Greek vase for the modeling then started giving
my vase detailing and indentations that make it look deteriorated. I should of
modeled out more of the vase in order to make it look more finished and have
the vase’s design in the bottom (sword and flower) better shaped. Over all it
still complement each other since it is supposed to be an old vase.
Texturing and Lighting
Thursday, August 8, 2013
Tuesday, August 6, 2013
Pillar/Rock ZBrush
For this hw assignment I had to create a rock in ZBrush
and then create a pillar in Maya, import it to ZBrush and then make adjustments
in it with the brushes. It was a pain getting use to ZBrush and the way you
have to move the camera using keys alt and ctrl to scroll, rotate and zoom in.
Over all I just need more practice on ZBrush to get good detail on my models
and make them shine.
Thursday, August 1, 2013
Barrier #2
For this homework assignment we were given the task to amplify
the models we have done already. I added extra lighting and a good plane to
hold the model in place as a presentation. It was fun creating the model, but
the texturing is pretty difficult. It was only obvious that I had to manipulate
the texture to a point where it looks almost exact as the concept. The only
thing I didn’t model out was the front of the barrier but everything else moves
up for it and makes it look like it pops out.
Tuesday, July 30, 2013
Barrier
For this homework assignment
I was given the task to model out a barrier, texture it, then bake the lower
poly version to the high to make a normal map texture. It was fairly simple
creating the model to begin with since it was only one single entity. I created
the whole model off of a square so it was fairly simple to create a high poly
model of it, but it was hard texturing the thing. I only changed a couple of
menu options for the automatic wrap and it laid it out for me perfectly. After
that it was clear that I just used the actual image for the concept to give the
model its texture.
Thursday, July 25, 2013
Baked Briefcase and Barrel
This has to be one of the most difficult homework
assignments I’ve ever attended to accomplish. We had to bake a high poly model
barrel and briefcase into another low poly version of themselves. It was hard
getting the right sized meshes without making the whole composition look sloppy
or weird to begin with. Overall I did the assignment, but it just doesn’t look
good at all. I’m going to have to look up more ways to bake in Maya and what
kind of geometry is better to bake using as a source and a target.
Tuesday, July 23, 2013
Barrel/BriefCase Seperation
This homework assignment we were given the task to separate
the geometry of the past Barrel and Brief Case I had created. It was not a
difficult task to create low poly versions of them. The only annoying part was
making them out of a lot of separate pieces. Cutting up the model isn’t that
easy if you’re doing it the first time, but I believe I caught up to it.
Thursday, July 18, 2013
High To Low Baking
The homework assignment
was all about baking high polyed models onto simplified models in order to save
poly counts and just texture in the indentions. It is important to make sure
the geometry you want to effect is the biggest one and have the high polyed
model centered inside. It’s not that difficult working on the normal map but
the triangle normal map was really annoying trying to get it to work perfectly.
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