Thursday, August 8, 2013

Greek Vase with ZBrush



 
For this homework assignment we had to make a vase of any kind then retouch upon it in ZBrush and make detail in it in ZBrush. I just chose a simple Greek vase for the modeling then started giving my vase detailing and indentations that make it look deteriorated. I should of modeled out more of the vase in order to make it look more finished and have the vase’s design in the bottom (sword and flower) better shaped. Over all it still complement each other since it is supposed to be an old vase.

Tuesday, August 6, 2013

Pillar/Rock ZBrush

 
                For this hw assignment I had to create a rock in ZBrush and then create a pillar in Maya, import it to ZBrush and then make adjustments in it with the brushes. It was a pain getting use to ZBrush and the way you have to move the camera using keys alt and ctrl to scroll, rotate and zoom in. Over all I just need more practice on ZBrush to get good detail on my models and make them shine.

Thursday, August 1, 2013

Barrier #2




 
For this homework assignment we were given the task to amplify the models we have done already. I added extra lighting and a good plane to hold the model in place as a presentation. It was fun creating the model, but the texturing is pretty difficult. It was only obvious that I had to manipulate the texture to a point where it looks almost exact as the concept. The only thing I didn’t model out was the front of the barrier but everything else moves up for it and makes it look like it pops out.
 
 

Tuesday, July 30, 2013

Barrier




 
For this homework assignment I was given the task to model out a barrier, texture it, then bake the lower poly version to the high to make a normal map texture. It was fairly simple creating the model to begin with since it was only one single entity. I created the whole model off of a square so it was fairly simple to create a high poly model of it, but it was hard texturing the thing. I only changed a couple of menu options for the automatic wrap and it laid it out for me perfectly. After that it was clear that I just used the actual image for the concept to give the model its texture.

Thursday, July 25, 2013

Baked Briefcase and Barrel





            This has to be one of the most difficult homework assignments I’ve ever attended to accomplish. We had to bake a high poly model barrel and briefcase into another low poly version of themselves. It was hard getting the right sized meshes without making the whole composition look sloppy or weird to begin with. Overall I did the assignment, but it just doesn’t look good at all. I’m going to have to look up more ways to bake in Maya and what kind of geometry is better to bake using as a source and a target.


Tuesday, July 23, 2013

Barrel/BriefCase Seperation


 
     This homework assignment we were given the task to separate the geometry of the past Barrel and Brief Case I had created. It was not a difficult task to create low poly versions of them. The only annoying part was making them out of a lot of separate pieces. Cutting up the model isn’t that easy if you’re doing it the first time, but I believe I caught up to it.

Thursday, July 18, 2013

High To Low Baking








 
             The homework assignment was all about baking high polyed models onto simplified models in order to save poly counts and just texture in the indentions. It is important to make sure the geometry you want to effect is the biggest one and have the high polyed model centered inside. It’s not that difficult working on the normal map but the triangle normal map was really annoying trying to get it to work perfectly.