Tuesday, June 25, 2013

Textured Crate


 

           Creating the model was a breeze for me. The texturing in the other hand is one of the most annoying things ever. Every time I edit the texture, there’s always something that looks like its tiled. Then it’s the way some of the side stretch and make a big blurry look to it. I made sure I used images with high quality and had my snap shot made in high quality as well. I ended up making the texture look like this on the model, but it still looks weird with the texture stretched in the inside indentation of the crate and the ribs on the side, other than that the model looks good, but still not game ready.


Thursday, June 20, 2013

Crate Model



The main thing that makes any model shine is the texturing done and mapped on it. This is just a model of a crate prop I was handed out by the teacher and it was done using simple techniques, but it is shown in smooth so it is good for any engine that needs a high render model. In the end putting the textures on this model will be hard since I have little experience in mapping, but making the texture for it will be fun no doubt.

               

Tuesday, June 18, 2013

Wall Texture


         
DIFFUSE/COLOR

NORMAL

SPEC
This wall texture was not easy to create. Not only were the images too small (looked like the camera had poor quality), but they’re completely random types of textures to begin with. In order for me to blend them in properly I had to focus more with the placement of the textures. They made more sense to me when they were placed in this way.


                It was interesting going through crazy bump and looking at my texture on a model. It looked very detailed b/c of the marble, but it made it look more like regular stone than just marble. At the same time it looks really good and I can’t wait to create more complex ones.

Thursday, June 13, 2013

Texture Selections












        These are just a few random textures from things found at home, from furniture, to walls and kitchen appliances. It is of the highest quality I can take since I only have limited resources when it comes to tools like my camera. It might not be the best of cameras but it can capture the image well and with sufficient detail in order for me to recreate these textures in photoshop. It will be fun mapping them out in certain models i have already created or will create in the future.