Creating the model was a breeze for me. The texturing in the
other hand is one of the most annoying things ever. Every time I edit the
texture, there’s always something that looks like its tiled. Then it’s the way
some of the side stretch and make a big blurry look to it. I made sure I used
images with high quality and had my snap shot made in high quality as well. I
ended up making the texture look like this on the model, but it still looks
weird with the texture stretched in the inside indentation of the crate and the
ribs on the side, other than that the model looks good, but still not game
ready.
Tuesday, June 25, 2013
Thursday, June 20, 2013
Crate Model
The main thing that makes any model shine is the texturing
done and mapped on it. This is just a model of a crate prop I was handed out by
the teacher and it was done using simple techniques, but it is shown in smooth
so it is good for any engine that needs a high render model. In the end putting
the textures on this model will be hard since I have little experience in
mapping, but making the texture for it will be fun no doubt.
Tuesday, June 18, 2013
Wall Texture
This wall texture was not easy to create. Not only were the images too small (looked like the camera had poor quality), but they’re completely random types of textures to begin with. In order for me to blend them in properly I had to focus more with the placement of the textures. They made more sense to me when they were placed in this way.
It was
interesting going through crazy bump and looking at my texture on a model. It
looked very detailed b/c of the marble, but it made it look more like regular
stone than just marble. At the same time it looks really good and I can’t wait
to create more complex ones.
Thursday, June 13, 2013
Texture Selections
These are just a few random textures from things found at home, from furniture, to walls and kitchen appliances. It is of the highest quality I can take since I only have limited resources when it comes to tools like my camera. It might not be the best of cameras but it can capture the image well and with sufficient detail in order for me to recreate these textures in photoshop. It will be fun mapping them out in certain models i have already created or will create in the future.
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